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It’s no small complement when we say that Shogun was the most important strategy game since Dune 2 and, if we dare carry the analogy further, Medieval could be to Shogun what C&C was to West wood’s ground-breaking first RTS.
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A potent mix for sure, and one that worked perfectly. For those who missed it, Shogun was, of course, a delicate blend of Warhammer’s epic table-top battles, mixed with a healthy dose of Civilization-style turn-based complexity. No matter how many billions more will buy the recently renamed Medieval: Total War on the basis of its setting, the signs look good that gameplay-wise the game will build upon its predecessor’s solid foundations. Similarly, how many of you can have claimed to have seen Rashomon or Seven Samurai? How about Robin Hood: Prince Of Thieves? Exactly. Not that we’re complaining but, understandably for most, it’s far easier to relate to a knight in shining armour than it is a samurai in hakama or kataginu - leaving aside the problem of pronunciation. Despite its all-round unrivalled excellence, there is one aspect of Creative Assembly’s BAFTA award-winning Shogun: Total War that perhaps held it back in terms of multimillion sales: the fact that it was set in medieval Japan rather than medieval Europe.